Dev Update 1.5
Playable prototype · Turn resolution active · LP feedback live - W.I.P
Enemy turn resolution now applies effects in real time, including LP gain and UI feedback. This pass focused on making outcomes readable and immediate before moving on to animation polish and game behaviour.

Strategic. Ruthless. Fair.
Beta testers are being selected.
Early board layout test
Card zones, spacing, and perspective pass.

Grim Domination is currently in active card development.
Development Update — January
62 cards are fully designed and locked, with the full core set targeting 180 cards before Unity integration begins.
Design focus right now is on:
Core unit balance
Faction identity and visual cohesion
Once the full card set is complete, development will move into Unity prototyping and gameplay testing.
More updates soon. The world is still forming.
Early characters, factions, and horrors will begin surfacing publicly as development milestones are reached.
